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If they choose to go faster it increments by one, but then if they continue at that faster pace the counter adds two. If he slows down or decides the change position that decrements the counter by one.Īnother variant is that choosing the slow rate at first doesn't increment the counter, but choosing to continue at that pace without slowing down increments it by one. But when he chooses to thrust slowly that ticks the counter up by one.
#Neverwinter nights 2 mods search Pc
The orgasm counter doesn't increment so long as the PC isn't thrusting, i.e.
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So let's say the PC and NPC start with missionary. Should someone with higher CON enjoy longer sex scenes? For the moment I'm leaning towards making CON only affect how long the PC can keep up certain rates of thrusting without cumming without rest. I'm in the middle of planning my own module, and I've been thinking about the same issue. In fact it might be an optional setting for the module. Anyway I can easily add that functionality in later if I want to. But I'm not sure if it's such a good idea. It would be based on constitution so a character with 8 con might be able to change positions five times while a character with 18 con might be able to change eight times. I was thinking of having each position change cause a variable to tick up and once it reaches a certain point your character will orgasm whether he likes it or not. Obviously not every encounter will use all the animations, and some will use some animations I haven't put together yet like having sex with a sleeping character, but all the groundwork is pretty much there now. Everything seems to be working more or less the way I want it to now. Also set up scripts to run the sex animations at 60% and 150% speeds for faster/slower options. As well as setting a variable to tell the game what position you're currently in so you won't for instance, be fucking doggy style and have an option to change to doggy style while you're already doing it. The scripts are all for triggering the different positions, they require removing control from the player, moving the player and partner to the correct position, stripping them down, and triggering cutsceneghostmode so you don't 'bump' into each other and of course starting the animation itself. This one won't require any sort of checks or anything. It's a simple "starter" scene with the innkeeper.